"The UV´s have much more padding now, but it still has shown the same issues (second image)" Hello, Your problem is related to UVs, but not to padding. And it's not even a problem with the UVs themselves ; you are witnessing (and currently misinterpreting) a rendering error and attibuting it to your normalmap or your UVs…
I'm currently working on this planet generator for my physics sandbox space artillery game called Dots In Space. Here are some examples: It is done mostly inside a UE4 Shader/Material with lots of parameters that get randomized. Basically lots of mixing but only 5 textures, which are normal maps with greyscale which often…
with drawn cave the intent was for everything to be done randomly and pieced together drawn cave 6 https://youtu.be/RbZFR6x6hDM with dancer random poses testing flexibility dancer https://youtu.be/icT9Auix6uM
The "buddy" idea sounds very isolated, just a thing between 2 people... a lot of people cant easily find a "buddy" because they dont know anyone well enough to commit to this buddy thing. It works between 2 friends who know eachother, or 2 good artists that highly respect eachothers works so in that sense it is kind of…
That's the way, I've tried to do it from the beginnig. But I can not offset the tiles the way I need. I can offset them with random position, but I need the tiles to be equal, and even, but content inside them to be offseted. I've made it this way: first I create two mirrored textures with with randomly offseted and…
I didn't want it to come to this but: abomination, a largely unfinished xcom style game (randomly generated, random missions, squads etc) but lacking the basebuilding and researchhandling. play it for the action and awesome setting/mood
Hello everyone! Please take a look at our latest script - Procedural Book Generator Blueprint [ame] http://www.youtube.com/watch?v=fZAumr9sdaA[/ame] This blueprint will populate any amount of book in one row. Features The following properties for each individual book in a row can be randomly changed in certain range by…
I haven't used Max in years, so I can't speak on that. But I stopped using Modo due to the sheer instability/unreliability across the whole of the program, and that hasn't changed since the most recent version I tried out, which I believe was 11.2. Support is also very bad; the indie version straight-up has none, and…