Hi all! I've just completed a set of tutorials covering the creation of a character rig using CAT (Character Animation Toolkit) for use as a SkeletalMesh in UDK. This set of videos takes you thru the entire workflow of creating a rig for a custom character, skinning, animating, and getting it into UDK as a functioning…
I disagree with Vig's paintover very very much. In my opinion it removes all style elements that made your character unique. The more delicate proportions on his ears, chin and nose constrasted with the fat look worked great. He's a character who's clearly obese, just not your average 'large' cartoon cahracter like I think…
Our client is looking to have some existing character assets amended from characters created in Autodesk's CharacterGenerator. Additional info can be found under the clients request: https://cghero.com/request/amendments-to-characters-made-from-autdesk-character-generator-2/ Get in touch with your cost estimates and…
Hi guys this is my command to import the charater but I want this character as a reference rather than import. Any idea? Refrence cmd - file -reference "C:/mystuff/wilma.mb"; global proc UE4_Man_Scale() {string $file_Path = (`internalVar -userPrefDir`) + "icons/3D_Ghost_Script/Unreal_Character_Scale.ma";file -import…
Hello everyone! i am trying to go with the Fortnite characters look, this is a first wip of the highpoly, would really appreaciate feedback if possible, thanks!
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
Hey! I don't know too much about fighting games, however during my search, I stumbled upon this guy Sodom and super liked his look: image source: https://capcom.fandom.com/wiki/Sodom Not sure yet about exact technique, leaning more towards low-spec, perhaps just hand painted. Target engine: Unity? Rigged and posed. As a…
Thank you for providing these examples for us. Hope you don't mind a few questions.... Why did you create your clothing using the default female mesh and then apply your custom character morph to everything, versus exporting your custom character and creating the clothes directly on that? In some of the tutorials I've been…
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
I’ll be sticking to the fighting game genre, drawing from
Battle Arena Toshinden 2. Toshinden and Toshinden 2 were some of the first 3d
fighting games I remember playing and enjoying…and especially liked seeing all
the character illustrations in magazines, with Tracy being the standout. image source:…