more progress! I already refined the lineart, and I have a general values sketch. I'm thinking that color-wise it will be somewhat like a mid-evening lighting.
Struggling with volume on the armor and lineart in general portraits are also very hard Izayoi fan-art from BlazBlue Another attempt at Izayoi. Still struggling with faces.
FZD students are not "so good" because they skip sleep - they are good because they are taught solid foundation skills, with a focus on lineart instead of resorting to flashy photobashing.
We're developing Legends of Vica – a fantasy mobile RPG with a gesture-based combat system and AI-powered non-linear storytelling. The project is in early development and gaining traction – and now we're expanding our art team! 🧙♂️ Who we’re looking for: 🎯 Talented 2D Artists for character concepts, environments, and UI 🎯…
Continued painting my bark texture today, I've added in some fine details/lineart onto it. Here's how it currently looks on a test asset in game engine :)
This is a concept that i did. Sci fi command center. Everything done in photoshop. I added a couple process stages. I start with a basic lineart sketch, then add tones and after colors + textures.