Thank you for your answer. I do have my directional light casting shadows on. Here are my settings: Added some bars for the light to be able to pass thru and a couple more fire lights. By global illumination do you mean the screen space global illumination in the project settings? Do i have to change my directionl light to…
Yo, just wanted to let you know that you on are the right track! This is looking fantastic, i would just say in regards to the previous comment try playing with lighting and the position of the lights in the scene. just try to match them up with the windows and make sure you don't have a global light casting shadows from…
You're right. Two hundred a day is at the very inexperienced end of professional rates. 15 an hour / 120 a day is third world money and like you said, might as well go work at Mcdonalds for that. Probably a shit client if they're comfortable with it. You dodged a bullet and they'll get what they pay for. People charging…
Welcome to globalization. Getting a degree won't change that or help that, especially if you can't actually afford to pay for the degree. Developed countries are going to need to invent a very revolutionary method of rewarding localization of labor sources to counteract the problem, because right now, when you and your…
Hello, sorry for the late reply. I'm not sure yet why this is happening. If you copy+paste and execute this code in the Maya script editor, what happens? global proc float[] updateManipCoords() { string $cTool = ""; $cTool = currentCtx(); global float $manipCoords[]; switch($cTool) { case "moveSuperContext": // Move…
Thanks for the crits Warren! The lighting was the part I struggled with the most on this. I settled on using Distance Field Ambient Occlusion to get a part of the lighting the way I wished for it but in the end I should have stuck with traditional direction lights and global illumination for it. The normals and roughness…
That's not a valid argument anymore honestly, for example, both Max and Maya still in 2012 or 2013 don't have a global modifier panel, which allows you to globally change stuff. Example: Modifier Zorb. It's a simple yet free script that anyone who will be stacking modifiers globally will need access to, yet 4 grand…
try use evalDeferred, I found maya crash a lot when UI is not react fast enough to the command. use evalDeferred can help maya have enough time to do it's job. global proc on_delete_button(int $button_number) { global string $buttons[]; print2("Delete button number " + $button_number); string $delete_button =…
@Makkon Allegorithymic responded to me with this info,, about to test it out and see if it does what i want "You can use a Global Random in the function. The first input is the number range and it will compute random from 0 and this range. The second number is a seed. This node will produce the same result in different…
Yes, the global illumination and reflection effects that were previously controlled with the voxel GI system have been replaced with ray-traced global illumination and reflections. The ray tracer produces significantly higher quality results. For the GI specifically, the Bounces setting controls GI bounces, and Diffuse…