Hey Brian! That song and music video is awesome :) Clothes look awesome. I do agree with the critiques you've been given, especially Kangas as he's said a lot of what I was going to say lol. The face still needs a lot of work in my opinion.. But yeah, as Kanga mentioned the hamstrings don't look like that. If you haven't…
or what am I forgetting? I have this render but I cannot figure out how to get a shadow under the knife...Please shield your eyes for the ugly looking knife (everyone has got to start somewhere) (the knife is stuck in the ground, I also need some tips to improve that effect, because now it just looks like I cut the end of…
Just finished this game on PC. Took me around 5 or 6 hours to beat it. Played with everything on MAX in 1080p and got 55-70fps on i5 and GTX 780 OC. Holy shit, this is the best looking game ever, there's no doubt about that! Crytek's artists and tech artists and engineers are the best in the industry, I think. It's so good…
So we decided to stop your game and advertise them while your playing your game. "You can't count on a publisher to be original or inventive when it comes to our entertainment, but they always seem brilliantly innovative when it comes to selling us more crap. Sony is today's bright little star, having patented a way to…
Position 01: Mid-level/Senior Lighting and Rendering Artist (3D Generalist)/Art Director Job Description: Will be responsible for setting up the 3D interior and exterior scene. Complete Scene Setup with lighting and rendering using 3DS Max and Vray. Should be capable of understanding the interior and exterior scene style…
Yeah perna, I liked the look of it too. For me though, it was the most emotional one. I think I'd much rather have small, 2-3 min clips of that caliber than see MS try making a feature length film. Forward Unto Dawn series is much better than I thought it would be, but man...Deliver Hope. Here's another launch video up on…
Looks cool. You have a lot of variations in angles, some of them don't work well together...such as having a 45 degree piece right next to a ~55 degree piece. You also seem to have a pretty varying level of pixel density. Your back wall looks much noisier and lower res than the floor sections, for example. Your lighting is…
Hey, cool stuff! Some suggestions I'd have: The textures are a bit to light, since these are environment props I'd suggest not to get over 50-55% brightness. I personally use everything that high or beyond just for highlights. The model could be more efficient ( it's the German in me speaking =P) I see many polys and cuts…
I really like how it's coming along, here's some feedback for ya. The variation in loop; having the cart coming onto one wheel is a nice touch. Adding to that, I would make the wheels wobble a bit, like they are loosely connected to the axle. (Maybe just try by shifting the pivot point of each wheel slightly off-center to…
I'm a bit suspicious of that PSU. I wouldn't buy anything that isn't 80 PLUS certified. For $55, it likely has some cheap components (i.e. weak heat sinks, low tolerance capacitors, etc.). For an extra $15 ($69.99 total) you can get a Rosewill RG700-S12 700W PSU. 80 PLUS certified. I've never heard of Diablotek, but they…