Actually the 7900 is pretty close in price to the 8600 seems like they go for like $115-160 on newegg these days, and the 8600 is in the 100-115 range. But honestly, $100 for a dx10 card? Not really what i'de consider all that crappy.
Doesn't need to be good, the idea is that you should be happy you're still able to do it, let alone do anything, at 112. I really wouldn't care how much it sucked if I was still drawing something at 112...
This is weird, the only time i got an error like this is when i tried to use version 1.8. I upgraded, and theSuite Would crash. If you're using 1.8 ou might try going to 1.7 and seeing if that helps.
Just doing some breakdown of TD including trim parts, notice how you can break trim sheet 1024 into 4 or as many as you like with power of 2. In my example I have 512-256-128-128 from top to bottom.
Well the first thing we need to know is your budget. $1-200 means standard compact camera, this will work in a pinch if you know how to use it $2-400 will get you a used DSLR body, possibly with a standard "kit" lens $5-1000 will get you a higher end used body, or a quite good new body, with kit lens You can pick up a…
Update to version 1.18 Version 1.18 Changelog: - fixed a bug when SNAP is turned ON - When the Pick 3 points to align Work Plane is used the orientation of the WorkPlane will be: 1 pt - center of the WP 2 pt - positive X axis direction 3 pt - positive Y axis direction
UDN says: tiledshot X Y X says the screen resolution if you type 2 the screenshot will be twice as big as the actual screen Y is the overlap on the screen border so tiledshot 2 128 will give you a double sized image with a 128 pixel border
http://wiki.beyondunreal.com/Legacy:Unreal_Unit and http://udn.epicgames.com/Three/UnrealUnits.html Under the source engine, by default a wall is thick of 8 unit, I share the same principle in the UDK. I use the same size as under the soruce engine. With the soruce engine you have comon size : a wall = 128*128 unit, etc.
hey Adam in Zbrush when baking your normal if you first go to Color and change the RGB to 128/128/255 then create a new Texture the size you want it will give you that nice even Normal Blue background so you wont have that ugly white behind your texture.
Took a break today, decided to reskin Mr Big Chunky Bastard. Still wip, obviously. It's funny, when I first started texturing him, I was thinking about how small a 128 is. Now after working on a bunch of 32s, 128 seems positively humungous. ps. Anyone interested in an sdk?