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Re: What are you working on Animators? 2021!
Reply by
cambamkaboom
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Feb 2021
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Stickies
Hey Team. I'm trying to stay sharp with a simple attack animation: https://syncsketch.com/sketch/7a0aebf140a0/#/3917175/4578200
2 results
Re: Why isn't parallax mapping used more?
Reply by
guitarguy00
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Jun 2020
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Technical Talk
Very interesting. I'm thinking the illusion is broken when looked at from sharp angles much like Normal Maps?
Re: Reflections on edges of model [Baking problem in substance]
Reply by
gnoop
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Apr 2020
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Adobe Substance
Based on your UV image it's because you baking sharp/split edges without splitting them into UV islands
2 results
Re: Jack's Improvement Thread
Reply by
Jack M.
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May 2018
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3D Art Showcase & Critiques
This is a sharp cliff rock type of material. A higher res version can be found here: https://www.artstation.com/artwork/VEkaN
Re: UDK or Unity, manga-esque shader
Reply by
krimzondestiny
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Feb 2012
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Technical Talk
That's BRILLIANT! It's almost exactly what i'm shooting for. If the shadows and highlights are sharp, it'd be perfect. BTW, what program is this exactly?
5 results
Re: Damaged Pillar
Reply by
AGD
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Aug 2016
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3D Art Showcase & Critiques
started to add more sharpness to the damage, increased the resolution of the high sculpt. Adding more damge into the concrete in between the rebar.
Re: [Hand Paint] Starting as a noob
Reply by
Demonith
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Mar 2015
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2D Art Showcase & Critiques
I try something else with a dagger i made a bow next to learn on it but still cant get the look of the sharpness -_-
Re: PBR Tools/Weapons
Reply by
Kyle KR
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Aug 2015
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3D Art Showcase & Critiques
Looking nice and very realistic. I'm wondering tho why neither Sickle nor Cleaver have sharp blades?
2 results
Re: [WIP] A Witcher 2 Sword
Reply by
Grubber
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May 2013
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3D Art Showcase & Critiques
I like where its going, and the texturing looks good. But the blade still does not look sharp enough for me :)
3 results
Re: Glenn l Character Art Improvement Thread
Reply by
GeoCat
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Dec 2016
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3D Art Showcase & Critiques
Nice! Love the sharp clean shapes, and overall flow of the design. Looking forward to seeing some texture, and marmoset renders...
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