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Re: 3ds Max and Mudbox (Normal Map Seams Problem)
Reply by
MissOptimist
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Jul 2012
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Technical Talk
I would really like to solve this mudbox problem though. Im sure there is a way. wasnt kingkong detailed with mudbox?
Re: WWII German Tiger Tank Model
Reply by
DaveSilver
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Oct 2011
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3D Art Showcase & Critiques
Rube makes a great point and it solves the internal question i had of how your polycount was so damn low.
Re: Flashing shadow on my mesh problem
Reply by
iceman30
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Oct 2011
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Unreal Engine
It works!!!Finally solved!!!Thank you so much for your help I'm so grateful :0) Best Regards.
2 results
Re: phothoshop issue
Reply by
rooster
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Oct 2007
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Technical Talk
can't solve it for you im afraid but it sounds like the behavior you get when you hold down the spacebar.
2 results
Re: Normals Issue
Reply by
Scruples
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Oct 2015
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Technical Talk
Straighten the edges of your UV's, render the NM at a higher resolution or increase the size of your bevels. Any of these should solve it.
Re: This forum requires that you wait 30 seconds between posts...
Reply by
Kwramm
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Feb 2010
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General Discussion
lots of people have it and have been complaining about it. just be patient (like 30 seconds hehe) and it'll be solved
Re: Normal Map Problem
Reply by
Eric Chadwick
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Nov 2008
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Technical Talk
These errors can be solved if you're using the correct shader. What shader did you use? If a viewport screenshot, try these.
2 results
Re: layered texture in UE3
Reply by
copain
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Dec 2007
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Technical Talk
hey jordan, thanks for the help! I solved it using a texturecoordinete node and mixing two textures with a multiply. thanks steve
Re: A riddle...
Reply by
Asherr
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Mar 2005
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General Discussion
well i'm at level 8 but i am not going to download a 20+mb zip file to try and solve this puzzle...
2 results
Re: More important issue than immigration.
Reply by
KeyserSoze
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Apr 2006
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General Discussion
A small piece of advice, Frank... next time you visit this particular forum, don't click on this thread. There, problem solved.
2 results
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