Looks great. I agree that the dark thumbnails are a little strange. I like the way you lay out the textures, wireframes, UVs, etc within each asset's page. I would recommend switching the order of things around though. The bike weapon isn't a bad asset, but it's a little strange for it to be front and center. In my…
Exactly, pattern is the texture and finish is the "shader" you chose to use in the cs go workbench tool Also, there's no normal maps (because the game use a normal map for each weapon already). BUT, you can play with the metalness/brightness of your texture depend of wich finish you chose to use. For exemple, the "ANODIZED…
I definitely prefer the cleaner, subtle metal of this new texture. Is this for F:NV + whatever the new LURK team project is? I'm kinda curious how you're approaching the modular pieces (specifically the foregrip, as the suppressor and scope might also attach to other weapons) especially if you're unsure what the in-game…
Ah thanks man, still looking forward to seeing the aqua packs progress. I really want to make some skyrim weapons and armour gonna try do the weapons an armour under one theme which Ive got in mind. At the moment im making a twisted game environment which I will render in a game engine. Ive also got a stretchy rig planned…
Couple that with the fact that a lot of the early weapons are in pro loadouts anyway. Hell, cod4 promode strips it to ironsight only and forces/removes certain perks and weapons. One thing I wonder is... games developers - are they game players. And no offence is meant, but I dont think that highly of casual play, at least…
Sure we would. And if we're really lucky, China wouldn't deploy it's own ICBMs and submarine launched nuclear weapons in retaliation until the second commercial break. They have at least twenty 2-megaton yield land-launched weapons capable of reaching the United States that are confirmed. What they've got that isn't…
the front of the slide on the PPK is not accurate. Its more of a rounded shape that extrudes forward and wraps around the barrel. I animate for the source engine stuff, and 2k for a gun is nothing. For a pistol its about right...but in all seriousness unless its for a mod, you can pack as much detail in there as you want.…
[ QUOTE ] Mishra: Dont you already have a semi dictatorship? on the guns thing: Guns that are designed specificaly for killing people (like handguns) should not be aloud to be owned in a society where killing people is illegal. The same goes for knives over here in the UK. some are obviously not for survival uses. [/ QUOTE…
Hello, my name is Joshua Tulloch. Project Manager and Founder of Avalix Studios. We are currently developing 2 games. You can find them both on our website at https://avalixstudios.com. Some images of our work will be posted below. We need for work done for are current projects as well as unannounced projects. All projects…
Hello my name is Sean, and I’m currently building a FPS multiplayer Brawler. As of right now game is RevShare. Project is about humorous characters brawling in the arena. Each character is unique and have their own set of weapons and utilities. As of right now just needing a 2D Artist . looking for an Artist who is able to…