sry, but which school did u go to? wouldnt they have needed to clarify such stuff? GA and such want 20000 Euro for 4 semesters, i guess you could expect s uch basic information at that prize (or did you get into the htw in berlin??) nevertheless, i'll try to answer a few questions: if you wanna go into modeling for games…
Really cool stuff @musashidan I looked into your YouTube Channel and i want to ask you if there will be a complete Hard Surface Tutorial soon, maybe on Gumroad? I really want to learn more about zBrush and Hard Surface and im searching for dat right Tutorial with normal speed, where everything is explained and commented.…
You need to attack only one problem at a time. In order to know how to solve problems, I'd suggest reading about the Scientific Method. This is a step by step process for solving problems and finding answers. What you will find is that the people who have faced all of these same issues, but eventually figure it out, use…
Hi Metrons! The Unity Learn site is probably the best place to start; individual bite-size tut's -http://unity3d.com/learn/tutorials/modules step-by-step projects - http://unity3d.com/learn/tutorials/projects There's also weekly live training sessions on twitch, with an archive of past lessons here -…
There is a link in the first post: http://www.polycount.com/forum/showthread.php?t=97311#9 To a technical thread that shares some of the steps we used. In a nutshell it is about diabling several things in your renderer such as anti-aliasing and texture filtering and then running a script over the sprites to add a single…
Ok, so I tried what you said, and it barely changed. I ended up trying to scale everything way down and it still didn't really work. ALTHOUGH, NEWS FLASH: I followed this short 10 minute video tutorial EXACTLY MULTIPLE TIMES (the first free lesson part about actual caustics, not fake):…
Thanks adam! That worked! Muzz, as an overall introduction for beginners I always recommend James Gurney's Color and Light, but specifically for digital colour I don't know. I've seen some courses advertised commercially that I'd expect should be good, but without seeing the content I can't be sure, because I've seen a…
I really enjoy this thread so far, Ive been waiting for one as detailed as this to come up. I only say that because I'm aspiring to become an environment artist and these detailed suggestions and step by step posting is helping me read in pretty well. Only thing I have to say is that everything here seems photo sourced. I…
He sped it up during some parts because the video files would've been much much larger if he recorded and uploaded everything as it was real time. Gnomon usually does this, and adds voiceover comments and stuff like Racer did. Plus, some of the stuff is pretty tedious and no artist wants to talk about every little thing…
i think photos are good for getting the material of an object to look right. for instance, if you need metal. why not find a good picture of some metal and use it as an overlay. the main thing is continuity. if it looks like it all fits nicely, then great!. you should check out the sdk thread in the archives for some good…