Hey thank you for your response. Well it is true, i should have put more about my process... After finishing my low poly, i baked the ambient occlusion in Xnormal. Then i used 3dcoat to correct some errors on the Ao. With photoshop, i painted the base colors using gradient map for each parts of the character ( body, hair,…
MCG looks great and I'll bet we'll see some very useful tools from it in time from users. But I do see one potential drawback. Since any modifiers created from MCG would be a plugin, won't they break every other release or so like other plugins? If someone created a cool plugin and decided to share or sell it, you would…
In this case, S13N1, what I would do: Create Smart Materials out of your applied materials. Create a new project, apply the Smart Materials to their respective color IDs from the previous project. This is exactly what Smart Materials are great for - reproducing the same look with different inputs. I caution against…
we are currently looking for a concept artist who wants to add new work to their portfolio. we are currently aiming for a sci-fi-based war-like environment so if you feel like your skills match that criteria then please drop a message with your portfolio. it will be great in building your portfolio and opening you to a…
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbour side studio in Portsmouth, UK. We are looking for an experienced VFX artist with the ability to…
Hi, everyone! Let me introduce my fresh software:) It is designed specialy for creating polygonal models with low polygon counts for computer games. Here you can see the basic kHED features* A simple, convenient and user-friendly interface, that is great for the beginers. * A powerfull tool to create triangles and…
Hi guys. I'm creating an environment in Maya. I'll create the high poly version and then the low poly version in Maya, then UV the low poly version. For baking the normal, ao etc. maps I'll use xnormal. After that I want to texture it in photoshop! I dont want to use any other texturing sotware so, I'm gonna stick to…
Disclaimer: As much as I would like to have athread with many likes, the following are a LOOOOT of images, so lets not explode the news page by giving these image heavy threads some likes. Hey guys, as many have already heard. pretty much all unpublished projects by Phoenix Labs have been canned. And sadly this time it…
Just to bring it up to date, here is the latest update showing some of the things I have added, including some more features for the music, the first ground texture made for the game, and for now, just a basic day/night cycle. https://vimeo.com/196912565 It took quite a bit longer than I expected to make the first ground…