Heres a small update, been working on her shoulder piece. keeping it bird themed while doing a kind of oni japanese mask carving theme to it. I will be updating her clothing design soon :D
Edit (9/25/18) - I've updated my portfolio, and my favorite piece has updated along with it! This was done in UE4, and I learned a lot during this project while focusing on my assets and materials.
thanks guys fixed and updated a few stuff 1. body proportions and shape, 2. done the headband and updated the colors of the textures and specular variations I think I'm done and ready to continue the project that was on hold :)
there is a new Update online - the shader v0.2x is now implemented in my toon shader (v0.51) - added vertex color support for both shader - fixed some bugs I've updated the first post check it out
I'll be updating my portfolio soon with a slew of the weapons and props that I did. We also have Snight and GameDev here on polycount who also worked on the game...they might be updating their portfolios as well :D
quick update: Ok, finally got my normals and some diffuse on there! Gonna add some alphas to the tail very soon. I've never done a spec map, but I plan to add one :) update:
So I took a really long break from UDK. (Last time I used it was around the June update) I come back to downloaded the September update and...wtf. Whenever I click play in editor threes no weapon, and the camera seems zoomed in. The sound doesn't work. Is there anything else major I should know about?
Thank you for your help. The displacements option didn't work. I guess if no one offers a solution in the entire web is because there is not a solution but updating your graphic card for a gtr 2080Ti. .. Or possibly updating Maya 2020.1 with the latest Arnold.
Hey everyone Been making lots of progress on my game despite freelance work! Here is a look of some of the WIP/updated graphics on the "Arena" level. Thought I'd throw it out there in the middle of things. Video update coming soonish!