rooster: I haven't tried using this method in a full production yet, I'm still in the experimentation phase with MR. But I'm in the process of developing some FMV's (pre-rendered cinamatics) at work for our next project, so eventually I'll give this a shot with a real scene and see how it holds up. We used scanline…
I agree with everything @teodar23 says. A lot of the scene is being lost with what seems to be a single material slapped on and calling it a day. For instance the doors, you have essentially metal for the door itself, rubber for the parts in between the doors and I assume plastic/ metal for the window frames. Try to make…
This is starting to look quite incredible! I love your hand painted textures. One of the things that stuck out the most to me was that your scene doesn't seem to have a unified color palette. It just seems to kind of be all over the place. As i was trying to think of ways you could fix it, i think the easiest is to tint…
Thank you for the comments, and although a couple of weeks later than I wanted (I've just moved countries) I can get back on with working on this :-) @FreneticPonies I get you on the trees, I didn't model them they are from the UE4 Kite Demo, so maybe it's the way I've added them to the scene that isn't working properly I…
The dominant label mostly means that the light is the primary light source, not that it is dynamic. You can make the entire scene shadowed dynamically by setting the 'Whole Scene Dynamic Shadow Radius' in your dominant directional light's properties to a huge number. By default it is 0, which means the engine will use…
Looking really great so far! A few things that stick out for me: Everything feels artificial, they are all in the scene but don't feel like they are apart of the scene. Too neat too straight etc. The ware isn't consistent across the scene. Your walls have taken a fair bit of damage and look old yet the rest of your scene…
Thanks for taking the time to write some crits ng. aniki :) I'll be doing more Victorian style ornaments for a large UK scene that I'm working on in UDK. I'll take your suggestions in mind! The death-stare idea is cool, and I can use that on a gargoyle statue that I'm starting. It's another piece being used in the scene.…
I can't offer things for you to change since I simply am no where near your ability in the composition department, but I figured I could offer up a couple of my thoughts. My biggest nit-pick about the scene is that I find it very hard to know exactly what you have going here. It seems like a desert-ish theme with sand and…
This is a good start, but there are a few areas in lighting that would really improve and push the scene. * With as much atmospheric perspective that you have in the scene, those streetlights need a light shaft/god ray projecting downward. This can be done easily with a shader on a tapered cylinder. * I can see that there…
I don't think there is an answer to that, other than that it takes however long it takes. The sample Reflection scene on my laptop takes over an hour to build at production, but only about 6 minutes on my desktop. With your scene, I would expect building to take quite a while on any computer. You've done a fantastic job!…