The room itself looks great, assuming it's modular? Modeling/texture quality is good though a bit flat, the biggest problem is your objects are... really random. The guy working at this computer must have been in a wheel chair because he's got a handicap railing conveniently located next to his desk, no place to sit, and a…
xNormal gives me an error when trying to export to its' .SBM format saying that it wants triangles, not quads, hence the reason for snuggling an "Edit Mesh" into there. Anywho to answer your question, in the xNormal viewport it still shows that seam. Your suggestion about applying a different smoothing group confuses me a…
The hand painted art style will severely limit you to only a select few studios, so its best not to make sure thats your handicap. Be able to hit multiple styles. Also dont expect to jump right in as a character artist, start with the props and the environments... you cant have that mentality that "tables and chairs" bore…
[ QUOTE ] Since when is being overtly christian acceptable. [/ QUOTE ] For a very long time, Christianity has been the most socially accepted religion in the world. While I respect the gist of what you're saying, I think it's coming off too defensive and hostile, and will probably just lead to more fighting. I don't think…
Eric, I wouldn't include any learning time needed into those 4 hours. If you need to look up stuff i'd keep that separate. You'll do the same at work You can't compare a work environment with how you run things at home. At work you continuosly cranck out stuff for the whole day and are basically on a roll sorrounded by…
To be honest, I can't really relate very much to you as I don't have any dyslexia at all. However, the following sentence struck me as being odd: 'I say that because I have done over 90% of the signs in the game'. Now I'm going to assume that you weren't entirely comfortable doing all these signs, and that they may been…
1) You don't need to learn to program, but you will handicap your skill at the higher levels if you never understand how they work. Most of how they work can be garnered form some of the great tutorials and explanations kicking around this site. If you want to get deep then my first suggestion for you is learning about how…
[ QUOTE ] Forgive me if I am unable to put honesty and bluntness aside in a congratulation thread... [/ QUOTE ] Forgive you for not being able to keep your mouth shut? Do you have Internet Tourette's or something? If we should feel sorry for you because you've got some debilitating handicap that causes you to shit on other…
Well i guess we'd all like to work with whatever engine we are the most familiar with. Our engine makes it rally easy to get things in the game, and all the properties are easily tweakable from there without any confusing stuff. On the downside I've learned to hate engine editors that work with boxes, ie. extrude your path…
Just wanted to share some advice on the Editor. Couple of things have been bugging me for a long time, and only recently I've figured how to fix or explain them. 1. If you are using Parallax Occlusion Mapping feature in your materials, you may be familiar with this issue: ^ PoM off ^ PoM on To avoid incorrect self-shading…