this can come down to sooooooooo much, how far away are you? how close can you get? how many units will be shown? what else will be on the screen? what is your engine capable of while doing the gameplay math? do you use a lod system? Maybe even imposters?
Any plans for adding calibration pre-sets for Octane render? Growing number of users and i have seen on Octane forums quite a few are using DDO but sonme have problems getting the same look as in 3DO. If not wich claibration pre set would work best with Octane render? I have tried one of the PBR ones and it seems to work…
I was actually able to get around this by just waiting a few seconds. Can't believe I didn't try this earlier. if auto_bake: print(auto_bake) import time time.sleep(1) mset.bakeAll()
it does look bloody awful ... but it's clearly very WIP (check out the mapping on the near wall in the 4th shot), probably a test level for AI. Using stock particles too by the looks of it. But that begs the question : WHY release shots? This is hardly likely to get people salivating, which is the whole point of early…