Some updates on the Buffalo/Bison beast creature. The eye colour is adjustable in Substance. The fur was made in part with Xgen (the larger bottom chunk) and Interactive groom, I found that using splines is quicker, but Interactive gave me a lot more hands-on control.
good advice on the render but it;s not a krogan, the grendal is based off the carnifex and other tyranid creatures from 40k, i am trying to embed the image but none of the "insert image" buttons are working (the link just 'breaks') ..oh wait that one worked
[ QUOTE ] How was that game btw? [/ QUOTE ] I rented it for the console and I suck at console FPS's, I might pick it up for the PC. RazorBladder: yeah, the creature effects are awesome! The Thing is one of my favorite movies of all time, hands down!
verry cool man i appriciate the cycles it would be nice to see a longer demo reel with lots of short animations like that in it tho. also love the mammal creature from the godzilla work way cool, cute bouncin ears too. -Woog
The art is inspiring. IMO, the game has the best creature designs and armor sets. And overall, the game is the most pleasing on the eyes. Something the use of normal maps could ruin. A colorful style and simple lighting is all it takes to create a great looking game.
You're going to want to do 1-bit alpha cards to do the fur. You're going to dig for the previous character art tests that have been done for Arenanet. A lot of the same techniques and technical solutions are being asked of this creature NPC, presumably.
Interesting, i want to see concept art of creatures and characters, do you have anything to show? Edit: i guess i didn't pay much attention to thread title :poly136:, i would've considered giving a hand with organic stuff.
Yeah...we all want to learn how to work with such wonderful constructively place steps towards being a great 3D animator. And by "we" i mean those who cant afford it... *On topic* this creature looks very precisely grotesque. well done.
I just started doing it. I never modeled a creature head before(only a human head). I'm looking for a generic dragon head reference picture (side and front) for a basic mesh and then tweaking it so it looks like the one in the concept art.
Ya, keyboard is the way to go :) If you are looking for games quick, use the board to the right of the city entrance, can search by level, creature, etc for available cities. The city browser is a little clunky. Can always just create one and wait too!