Hi Alecc, The site update broke our integration here on Polycount, but it should be fixed soon. We'll provide updates here: http://polycount.com/discussion/160887/sketchfab-integration-on-polycount-is-broken#latest ^bart
Alright, I sent an email to support@quixel.se with the subject: 'Roughness Issue 3DO vs UE4'. Ill post any meaningful updates in this topic as well, so anyway that is interested in this can get updated as well.
I have updated the First post. * I have toned down the green, mud and some subtle dirt on the base * Updated the post with the Cannon and the Leg (WIP) I'm open to any further feedback. Thanks!
Not much of an 'art' piece, but I updated my site. Anticipating an art dump in a few months with new material, wanted to get the bigger update out of the way / work any kinks out: http://www.gavimage.com/
This thread is making me thirsty.. [UPDATE] GG OP, You have now gotten me drunk [UPDATE 2] Drunken Modeling, Hidden Backfaces. Oh I splice myself up, ohhohohoho ho!
Here's today's update. Made a few changes, rebuilt the filter piece and added alittle texture update. Im still messing with the idea of for the chin thing, but besides that ill decide tomorrow and work on the lowpoly version
Just a quick update to show how I have approached the incline in the market area. Also have added a few things to the start of the street, not the biggest update. Stupid life getting in the way of my 3d :(
Here is another update of my armory prop. I tweaked the textures some more, made/tweaked materials in udk and messed with lighting a little more. Here are some screen grabs of my updated materials
I have updated the first post with a list of peeps who have said they are attending. I will update the list every few days. Please post if you can't come or want to confirm that you can. :)
update on the unwrap of the top half of the model, some wasted space, ill try and make it more efficient just noticed an pretty stupid error in the middle major overlapping :/ my bad will fix in the next update