Hey Jens! I love the sketches! They bring a lot of character and story to some simple black lines! I think your scene or at least your tree looks a bit too smooth for this early blockout stage? Added to that a lot of the charm should come from the low poly in combo with the handpainted textures! Anyway im looking forward…
home : max/silo for modelling zbrush for blockouts and highres stuff max for everything else baking/preview stuff depends on what I'm making things for work: old maya :( and photoshop I'm another believer in not jumping between tools all willy nilly - you spend so long dicking about exporting and importing that you forget…
@slam_nine Thanks! Your model is looking good, what kind of style are you going for? Personally I think the head looks a bit too big compared to the rest of the body. @MrKamikaze I like your character but do you think his arms are a bit short compared to the reference? Here is my update, finished retopology, UV's, and…
The guy you mentioned was actually level designer, not artist. This image art is not original concept art for location, it`s an overpaint of level blockout. So there is no single artist responsible for this image, it`s a team effort. So it`s best to just mention "Skyforge", or Victor Surkov…
We are using these as 3D reference. It'll replace the blockout phase. Our vehicle artists were getting aggravated with inaccurate blueprints and having to eyeball things. Accuracy is particularly important for Squad, and so getting this right was taking up a fair amount of time. So the artists will simply do normal subd…
I understand what you mean with the scale and layout FirebornForm. It's kinda hard to convey the whole idea in a one picture (atleast for me). Not really that good in level design, just trying to visualize the overall idea. Maybe I should try doing one of those blockouts at some point. Anyway, I did a painting to capture…
Started the blockout in UDK, I do use BSP but I don't export, I just write down the measurements. Still yet to do the door and stairs, archway and the pillar statue things. I also cant see my dropbox picture upload. if you all can tell me. I also realized the scale is way off, I will be fixing that.
Great concept to work from. The first thing that jumps out to me is scale/proportion of your blockout compared to the concept. Your scene looks too cramped to hold the massive machinery. All dimensions of the room needs to be adjusted I feel. Really digging the texture work so far especially on the ceiling support. Look…
yeah i get i know, thanks to the tutorial.. (rebuild the wall with ndo) some areas just "flat" .. ndo semms to be good for these kind of areas, for other things i have to bake, am i right ? //edit: damn nodo ist fast.. I will make a blockout soon, first i wanna have a rough workflow for tileable scifi stuff..
Thanks for the tips. honestly i wasn't concerned about measurements until you just said it. I thought i'll just go with the reference. but now that i think of it it'll be more professional to be exact in this kind of work. I'll definitely check out this video and update my blockout to match the measurements. I'll post an…