people enjoy killing themselves. especially southerners. not to mention that dish would most likely be consumed along with some acidic soda, or a dehydrating pint of beer, while smoking a carcinogenic cigarette. Yay life.
Hard vs soft edges. On those sort of angle changes, you'd want to put a hard edge, so it doesn't try to average the normals/tangents at those extreme amounts. https://www.youtube.com/watch?v=sTJ-pryZFQk
Mainly max and zbush soft it it gets hair lol hey guys here is a new piece inspired by the uber talented josh jay hope all is well hit this over last week here and there Dave Stay metal
okay thanks! yes i wanted to go for a more cartoony style and I wanted the clothes to feel like soft water flows. his arm/legguards to feel like strong currents and his hat to show sharpness
Another method in 3ds Max is to use the Volume Select modifier. It can load a mesh as the selection radius. Enable soft selection, and add a Push modifier. edit: Maybe not. Tried a test, doesn't do what the OP is after.
joe gracey Actually I am using a combination of Soft and Hard edges to get clean and crisp normal map... For baking purpose i use xNormal with default settings, nothing fancy. for presentation I use marmoset.
Good start. Some of the larger bevels are looking a bit soft though. Stertman recently did a very similar door. It'd be a good idea to see his approach: http://www.polycount.com/forum/showthread.php?t=86451 -m
fo shizzle?? does anyone know what is he working on next? his games r pretty much the only ones i play no matter what (besides id soft... altho that might change soon :o )
I been waiting for a simple 3d model painter for decades! something easy to paint handpaint textures style without all the specular, softness and metallic map stuff. a light software not so heavy like Substance Painter.
does everything need to be that soft everything looks very round and smooth idk i am also quite new but it looks like its lacking hard edges it looks like every thing has been smoothed