First of all, I must say I admire your approach during the texturing phase, especially the stitching details in the middle section, they look really nice, well done. I notice UV seam lines on the top and bottom parts of the model; perhaps you could try making the 'leather layer' a bit more challenging to see by activating…
Hey guys, It's been a while since I did a personal piece. Thought it might be a good idea to try one out with real-time cinematography practice in #unrealengine5 over the weekend. Feel free to interpret your own meaning from the video :) Could be a game idle screen, a loading screen, or even a desktop video wallpaper!…
Just wrapped up this character. I wanted to practice blendshapes and dynamic wrinkles having not touched that sort of thing for a couple of years and got a bit carried away https://www.artstation.com/artwork/DvYlxR
These baking artifacts are caused by the convergence of a number of separate but related issues. Material artifacts: The material on the high poly model is generating additional surface information that's causing normal baking artifacts. Removing the material from the high poly model resolves this issue. The material on…
This one is a project I made for fun! I wanted to take my modeling further and practice transitioning the topology from hard-surface, to smooth-surface on the same mesh. It was challenging but well worth it!