I think the first one looks more interesting than the second. Dead ferns, usually -some- of the leaves are dead, some are still alive. And sometimes some part of a single fern leaf dies and the rest of it are still alive. I see you have a fern that's completely brown/dead. but it adds a lot of realism if you mix the two…
Hello guys, I am looking for project to work on. I want to focus on Character modeling or items. I want to improve my skills so do not expect some skilled guy :-) There is my portfolio matus-satara.tk Fell free to contact me via page or on email matus.satara@gmail.com Thanks :-)
my first suggestion is to post clearer images. you have 1 image, with lots of wasted space on either side, where you could have added a profile or back image or even a reference image. you've also got straight on lighting which is only really good at hiding the outline, making it hard to judge things. add a close up of the…
My two cents: The tri count is more important than face count. What count are you aiming for? Completely my personal opinion, I would try taking out some of the edges in the torso, as its really dence compared to the rest of the body. And add some where the polys are long. especailly if your going to use a sculpting…
Hey everyone, We are working on a cross-platform RTS game in Unity. We want to build a tightly connected 4 man team: 2 coding generalists, 1 graphics generalist (open), 1 sound generalist (open). We are looking for artists that are confident in their skills. We are not looking for beginners, that just have started. We are…
Hello, I am an organizer of Czech-Slovak Dota 2 League and I am looking for Artists, Who want to public / to create Items on Steam Workshop with ticket of league. You can contact me by mail skull55"at"dota2league.cz or by message. League is based on website dota2league.cz, but is only in Czech. Have a nice Day, Skull55
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
Update [04/07/2020] I fixed the top part of the leg, it still looks round,
but it’s connected to the body. The hair doesn’t look jagged anymore, and the legs
and feet are properly placed. I even made other parts of her body look smooth
like the lower arm, her “belt” and foot. I noticed that if I add more vertices
on some…
Good work :) The best critiques that I can give are that some of the proportions on the upper arm\shoulder area and the pelvic region are off. From the front and back, her arms look correct, but from the side, they are too thin to match. Also, her pelvis resembles a anatomically male pelvis, rather than a female pelvis. It…