After freezing the transformations, regardless if the orientation axis is local or world; the object doesn't rotate with the manipulator centered to the object, rather it's angled, obviously causing the object not to rotate aligned ?
Using bevel modifier on your lowpoly is a valid workflow. The downside is mostly the limitation of the modifier. It works well on cubes and simple shapes but will usually fall apart when used on complex objects. It's just a different workflow for different purposes than traditional subd modeling. You can also use a bevel…
Hey guys. I recently bought Modo Indie and I'm trying to establish a new pipeline for me. As Modo Indie has an Export limit of 100.000 triangles, I want to do my bakes completely in Modo. In particular I'm aiming at an object space normal map bake thst will then be transformed into the proper tangetn space normals via…
@bitinn you probably figured this out by now: if you want to change the code in an installed add-on, you can work on its installed files (exact location depends on if you're on Windows or Mac). You open the installed add-on script(s), change them, and to reload it with the new code you will untick + retick the add-on…
Hello, I bought the NDM Phoenix plugin. It worked great with meshes from scratch like a plane or cube. But I was trying to work on custom modeled meshes, like a ribbon i generated along a curve and it gave me a similar error like devingeest had :/ / Error: file:…
Here's another useful script/tutorial I found which is great for if you want to use 3D Studio Max's particle flow to animate a bunch of objects, and then convert that into meshes with baked keyframes to import into Unreal Engine 4. The link to the script is in the video's description. Could be useful for debris getting…
Well it depends on the object. Is it static? If so you can probably be safe to do a Low Poly AO bake setting a plane underneath your object and using Global Illumination. Sometimes I use both, but for my high poly AO generation I typically use xNormals, up the rays and play with the bias, render real fast on a low…
Wow, I seriously cannot read anything within your texture. It is fighting against some of the design elements that you had from your highpoly ( which needs to be defined more, and have some varied edges..to many soft and bending shapes ) If you are going to go with some of your texture, bring in some different values (…
Hi everyone, I’d like to update you on the current process. I’ve just finished working on 2 objects for this project, and I’m quite proud of them (even though they might be a bit too detailed for the project) – my goal is to also become a prop artist, so these are things I think will be useful in the future. Old wooden…