VIDEO: http://vimeo.com/14119122 DOWNLOAD: http://www.vertexbee.com/public_files/vBee_Actions.rar There is a readme file in the .rar archive with all the instructions for installing and using the actions. Briefly: *Nmap_Combine and AO_Combine are very useful if you bake your maps separately. *AO_Enhancer adds to more AO…
The reference seems more grounded in reality than your textures. I'd expect most of the plywood to be the same size and rectangular just offset with maybe some patches. Ramps like this are made with plywood for the sides as well, but the wear should be very different. The wear also changes on these ramps from flat to…
If you're looking for actual AO, you can just add an AO channel in your Texture Set Settings and then drop a fill layer with only AO turned on and set it to black. Then drop a mask with a generator on it set to Mask Editor. In that editor make sure that curvature is turned on as well as MicroDetails normal/height…
to complicated and doesn't update, so you'd have to run the script all the time - the same can be done with smart objects create a file and in there a layer convert that layer to smart objects (thats your target) doubleclick it arrange both images (target and source) paint one half in the source smart object file and save…
Yo. We've finally got a big desert rock! Lighting and colors are updated and closer to their final form. I did a lot of work on a rocky rubbley landscape material layer and didn't end up too happy with it. I'm going to try a plant litter layer next. I'm going to put some work into the rock material's albedo layer because…
Sorry the program I have to capture footage isn't working. Any recommended free programs? Here's a project newly created, I clicked on new material --> plastic --> polypropylene --> no layers created, even though quixel looks like it begins to render new layers, then stops. (screen capture 5 is what happens when I click on…
I don't know if this will be helpful but I found this brush awhile back, I've yet to use it myself but I have it because I have my own ideas to use it. The only thing I can come up with is layering various colors with fill layers and use this brush on the mask of each layer, slowly picking up the look you're going for. It…
Some fellow polycounters today on hangout asked me about a action i use to create my cavity maps (or edge detection maps) and if i could share it, so here it is for everyone who is interested. PHOTOSHOP UTILITIES DOWNLOAD Once you unzip it you'll have to load it from the Action menu. There are 3 actions there, the cavity…
Well, that grunge is not even a mask, it's a fill layer. You can alt-click on the group mask and that will isolate the mask you have there with color selection. If you were to add a Fill layer in the group mask with that specific procedural, then when you alt-click the group mask you would see what you want, the black and…
Use a textured plane, put it into a new layer, set the object properties to inherit the layer visibility settings and set the reference plane layer to display as "Shaded" instead of "Viewport". You now should have a plane that works pretty much like viewport background images in older Max versions. If you model from…