Application: 3dsMax Looking for an animator who can: * Rig / weight characters * Setup character in UE4 * Animation blueprints Message me your: * Folio/qualifications * Skype / Discord
Indeed we don't pick up the textures, maybe with FBX being more PBR friendly with the latest updates in Maya and 3dsMax we'll be able to change that in the future.
I've found that .PSK files (exported with the ActorX plugin for 3dsMax) to be much more reliable than FBX animation, and don't throw that annoying "Import Failed" error!
I have worked on engines where you could determine the sort order using a variable on the shader/material in 3dsmax. It required a custom shader that worked with the exporter.
I didn´t mean that it happens automatically like with 2009+vista.I meant that you can enable that to have aero enabled all the time but disabled for 3dsmax.
Update on the Bolter, I'm pretty much done with the 3dsmax part, I'll take it into zbrush to dent it a little, add some wear&tear and then I'll begin texturing it.
Look into Groups in the UVW Editor, down in the bottom right. http://help.autodesk.com/view/3DSMAX/2019/ENU/?guid=GUID-9E98AEAC-F06F-4FAD-9091-DCD30AC9BB26