Theres a couple of threads with some scripts and info: http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 http://www.polycount.com/forum/showthread.php?p=1152529#post1152529 Theres also some good stuff on the wiki under 'Environment Foilage' : http://wiki.polycount.com/CategoryEnvironment
Site looks nice, Rob. I know a lot of people say flash sites are crap (and I agree, for the most part, when it comes to portfolios) but yours actually has a little style to it. It's neat. Two suggestions, though: 1)Drop the splash page. It seems rather useless. 2)Bigger thumbnails! Its near impossible to see what the…
Hey, looking nice! Good progress on this! I would say the iris definitely looks too big. Pupil might be fine though. The topology isn't bad, but polys are too dense towards the bottom of the legs and feet. It's really not the main part of the character and doesn't need as much detail. I know it's because of all the folds,…
Having more specialized roles means more development costs. And it is really scary because it means that the game need to sale way more copies to recover that money. This is an article of Epic's Tim Sweeney explaining how dangerous was to develop Gears of War and in order to stay in business they needed to change some…
It's getting better but you should re-read Bek's advice, the whole gun has too many areas of high frequency noise I highlighted them in the following image The rail at the top is far too noisy, as well as the bolts/slide on the side of the receiver. The forward grip is passable to be honest considering it's a grippy…