There we go! Nice high poly there, that should serve the purpose just fine to get some good normal control. For some reason the normals just weren't showing up very well in the first render - try changing up your lighting with a three point light setup with a white main light (directional) an orange fill light (spot) and a…
haha i love it. good fun. acc, thanks for the responce.. "Idiotic people also shouldn't be allowed to.... " I don't know what people should or shouldn't be allowed to do, and i see that as being largely irrelevant. what ever they do, i can chose what i'm going to contribute to the stupid. "If you're going to restrict…
It's also illegal to take pics on the London Underground. We had a bit about it on the GTP website from back in 2000: [ QUOTE ] R.Gething finds out more... with the LUT. Rhmm. Although I am the talker of the group I knew this was going to be a toughy. I wasn't sure how to play this but I decided that If I lied to her we…
Problem: Our hardware is really starting to show its age. Devs are complaining that they are tired of dealing with the bottle necks and are considering ... gasp releasing games on the PC again!? What do we do...? Resulting Brainstorming Session: Relax, I've got it all figured out. We copy the wii's success from 4 years…
We have scripts that automatically put every uv shell at the same uv texel density. You can also do this manually in maya be applying a checker texture to all your objects and then manually scaling each shell until the size of the checkers match. (but this is a very time consuming way to do it if you have a large asset.…
@Ashervisalis thanks! Glad you like it, I will keep updating it. Here is week 4 In this week we were focusing on the shader creation of our rocks. I wanted to experiment with the new experimental feature that was released in Unreal Engine 4.19 called Material Layers. We also needed to create rock pile assets to help smooth…
Download this node for free on my gumroad! Summary I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas. The user can customize the number of tiles…
DIGITAL SHOCK Art & Development Team: Professional AAA studio at Indie Price ———————————————————————————————— $200-$240/manday (avg. price) Digital Shock is a video game developer, VR, iOS/Android mobile app creator and elite team of video game art specialists in Toronto (Canada) with a local team of 20+ and international…
The December update to the UDK has brought us Epic's latest engine updates as always, but this time it's including support for iOS and the entire code and content for their Epic Citadel game and an additional castle map for it. The entire update focuses on the mobile support as you might imagine, but there is more updates…