I just use good folder naming, and XnView for browsing. XnView has a tagging function, but I never bothered to use it since that would require adding all those tags in the first place. Some image browsers here http://wiki.polycount.com/CategoryTools#Image_Browsing_Software
Most propably you simply were missing one specific MS VC++ library installs. Propably some other installation messed something up. Usually launching the corresponding setups from the 3rdParty install folder on your DVD or extracted setup repair such issues...
Mallet Fast brush isn't loaded by default. Go to your ZBrush directory -> ZBrushes. The brush you're looking for is in the Mallet folder. Copy the .zbp file and paste it into ZStartup -> BrushPresets. It will then load each time you open up ZBrush. Edit: beat me to it ha
You just need Z4 when you install Z4.2 and for the first startup, that's it. You can safely delete afterwards...I keep personally mine in a compressed folder with a Registry file, just incase I need a quick setup for 4 without the lengthy installation.
I deleted everything in this folder about 30 minutes ago. Back up to over 40gb. I know I can change the location of my scratch discs, i'll give that a try, but if It just adds files at this rate, my second drive will be full in no time.
Hoooleeyyyy SH*T that is awesome! You possess some mad painting skills, pal. You could make even a single cube look absolutely ridiculously detailed with those textures! Saved for inspiration folder! PS: That mini-Liara is the cutest thing in the web ever.
Pior, did you close PhotoShop while you installed the new version? Can you please go to your plugins folder, and check that the version of mouseHook.8li is 13.9.13? If it is, then could you please send me your LNP logs? (check the README.txt for their location)
I think you just need to name the shader properly. Look for Shader Settings in the panel on the left. Path = FolderName/ShaderName. If you use the same folder name for all your shaders, then they'll be in their own rollout when you choose the shader from the material.
Hi @Kushy, this sounds like a new one. Could you post some screenshots of the problem? If you can send me the scene I will look into it further as well. Easiest way to do that is File -> Export -> Scene Bundle, and then zip up the .tbscene and /assets/ folder
Super solid work, going right into the inspiration folder. If I had to complain (and it's being nit-picky) I'd say everything is pretty monotone, with the exception of the second to last bust. That could just be the art of the game, but that's what stands out to me. Great artwork though!