[ QUOTE ] whats your pc like astro? [/ QUOTE ] My home comp: P4 2.4 1GB RAM Geforce 6600GT Not exactly sure what is on my work comp except that it has a slightly faster AMD processor, a 6800GT and 2GB RAM.
Im testing some ideas for my next render. Im trying to nail the composition down so most of the asset is temp, except for the main point which is the tavern, im working on finalizing that. Id love to hear your thoughts on the two compositions! 1/ 2/
http://www.laurenscorijn.com/articles/ambient-occlusion-baking Method 5: Vray Irradiance Map I have done all the steps except for the last part. I think Completemap means render to texture default map but how do I a VrayCompletemap?
Breakthrough Brits 2015 http://www.bafta.org/initiatives/supporting-talent/breakthrough-brits The Academy is looking for exceptional individuals who are already working professionally in the Games, Film and TV industries. For the first time this year, candidates who have worked on online films and television programmes are…
Hi, First post here on polycount. Was hoping to get some opinions and critiques on my 3d work. This was made entirely in zbrush 4 R2, With the exception of the lettering on the grip. (correction) 17Million points. 32 million polies. 35 subtools 3 days(on and off) Thanks in advance.
Hi...one project of our studio require only rotational values of a biped of all the limbs except root. Is there any way by which you can lock position and scale values and get only rotation values of biped in 3DS Max. Please help.:poly122:
hey i was wondering about alphas if you have a 3d model for in game and its solid except a few parts it feels like a waste to make an alphamap/opacitymap for that but if you use a seperate material or make it into a seperate object then it uses extra drawcalls so what would be a good solution?
im getting these artifacts when im gettng out of recording mode/changing the opacity of the layer/switching to another layer/just about anything to do with layers excepts baking it all. anybody know what I can do to remedy this catastrophe?
You still have the free skies on CGSkies at a higher resolution than they were originally on CGTextures with the exception that if you want to use them in a commercial project (make money with them in other words) you have to purchase. Good deal, no? :)
Oh of course sourcefiles except .uc and .fla files can be placed outside the udk directory structure but imported content must be placed somewhere inside the content folder. Anyway problem is fixed :) all the best for you and your project.