[ QUOTE ] a brick that doesn't tile so obviously would go a long ways. [/ QUOTE ] yeah this stuck out to me really quickly when looking at this as well. You will be able to break it up a little with dirt, graffiti but you should work on the texture a bit more on that.
it looks like you're still moving on to detail too quickly, try sculpting him as if you were still in max, block out the forms, define your loops properly, move individual verticies around with the tweak tool until you get a solid shape.
I doubt they'll be a demo of it. There never was for The Sims. Its not the kind of game you play around with really, maybe time limited? Anyhow - that video is DAMN impressive and shows real coding genius although I think I'll get bored with it fairly quickly, personally.
I've recently been working on this project. It's not game art. Just a few simple geometries as a base with elements from a kitbash. Texturing was done quickly in order to add some gritty color and reflection variations. A lot of attention was put on the layout and the lighting in order to inspire mystery with a hint of…
Hi guys, I'm sure this has been covered before but I was wondering if there was a standalone mel or python script that does that automatically creates dynamic joints like the ones shown in this video: make joints dynamic using nCloth Bonus tools for 2015 are not out yet but I need a solution relatively quickly. Any help…
Tension Morpher is a modifier plugin for 3ds Max that quickly and easily adds realistic stretch and squash effects to parts of animated characters and objects. It also can be used to create wrinkles and preserve the volume on deforming meshes. More here http://www.mariussilaghi.com/products/tension-morpher…
Hi all, Is anyone here using CAT do rig game characters? Are there any pros or cons using it versus doing a "traditional" rig? I'm pretty new to rigging in general so I though it would be an easier way to get started quickly, but is there some reason why I should use the regular bones instead?
In 3ds Max, is there a way to quickly crease the seams of your UV or some other method to preserve them when smoothing? The problem is I use edge loops to preserve my edges and when sub-dividing if its a shared edge with a UV seam it shifts the UV's edge outward creating distortion. Any help is always appreciated.
That's a cool quick UV checker generator. Only if it also had optional adjustable arrows too, together or without letters and numbers. Nowadays I use arrowed UV checkers to see quickly which way my UV islands are, related to the world position of the object.
i voted for the xp pen 16 because i have a 15.6 and it works perfectly fine in all software. i was considering a large 22 inch but after receiving it i quickly realized that would have just been way too big for my needs.