Unfortunately I've run into 3 different bugs that prevent morphs working from Max. It can be any of these issues. 1. FBX (from Max) doesn't support morph animation in Animation Takes (ie Clips). The Game Exporter uses takes, so the workaround is to export manually through the file menu instead. Change the Exporter to the…
@gnoop Yeah it's a cycle. Blender have been catching up Max for more than 10 years. Now it could be the contrary. Back in 2008-2010 i wanted to quit 3DSMAX too because all remaining usefull things i did inside it was modeling. But than came some really nice plugins that are now part of max like Textools, StateSets,…
Yeah I wouldn't use it for final images anyways but it's definitely useful while working on stuff. I think you can get those edges to pop as expected with a better cubemap & making the edges less glossy in the roughness map. I'm planning on putting together a tutorial series on how to efficiently leverage…
Yes, sorry for the delay. It turns out that I have a rig which needs to be added to these character models. Only 1 character needs extra bones that this rig does not have already (so I'm looking for those to be created in addition to these rigs fitted to the character models). To clarify a little more, APEX Cloth is…
Impressive for your first model! Pretty much what ToTheWorld said is where you should start. But to further his comment you can get all of autodesk's products for free on an individual licence. That includes Maya, Mudbox (Zbrush type program for sculpting), 3ds Max, etc. Find one that you want to stick with and just follow…
Modeling methods and techniques are largely the same no matter what program you are using. The only thing that changes are what the tools are called and where the buttons for them are. Even tutorials from a different program than the one you are using can teach you tips and tricks that universally apply. One of my…
Nowadays I never export objects with keyframes. I only export objects that use position and rotation constraints. I think Autodesk hasn't fixed it because it works between DCC apps and game engines like Unreal and Unity let you crop frames. So there is no mass of people speaking out about the problem. I have our animation…
Thanks for the suggestions guys! I tried the scene and it didn't work, only thing it captured was AO if I baked with MR. BUT I got a response back from Autodesk and it works! They had me do a clean install but on their list was to remove BackBurner (I didn't do that previously) and the 32bit version of max (which I didn't…
OK, that sums up the problem, you're new to this, so I can see why you're having problem, don't worry, it's not hard to get on it. Here are some tutorials on to get a hard surface modeling going on: Tire: http://eat3d.com/free/modeling-tire-3ds-max Support Loops:…
I dug up Week 3 challenge and decided to try something. As engineering student I realize lots of this mechanical stuff is much easier to model in 3d CAD software. So I tried creating a model in Autodesk Inventor and then import it for some nice renders. Wire The whole thing took me literally 10 minutes to model. While…