Thank you very much for your comments! @ A.C.: This one is definitely going to be finished ;) @ mike: Max looks completely different in every episode, so I decided not to be too careful in nailing a specific likeness. I improvised till I liked the result. The coat is supposed to be rather tight. I'll play with it, maybe I…
This is lacking so many principles of animation, there's no overlapping, no moving holds, no cause and effect. Sometimes the main character runs like he has a stick up his arse, with his arms forced straight down. The dragon is stiff and completely unrealistic. My advice is to go back to the basics, learn the 12 principles…
http://www.handplane3d.com/ Handplane will allow you to convert an object space normal to a perfectly weighted tangent space normal. I mainly do dota workshop these days, and the handplane plugin is amazing for perfect source normals baked in xnormal. Also if you are using UDK handplane can be a life saver. This also goes…
A great starting point are the two Ctrl+Paint tutorials here http://ctrlpaint.myshopify.com/. They're not free, but $10 each is pretty damn cheap. Unlike most perspective tutorials, the emphasis is on freehand drawing rather than technical perspective. Scott Robertson has some great vids over at the Gnomon workshop, again…
Omar Naranjo here, Im super exited to work on this environment, the home mechanic's workshop. This dusty, grease filled shop will be lit by the sun coming through the windows, and with a couple of accent lights. Two of the walls will have the tools and bench the other walls will leave room for a car and showcase tin signs…
lighten up your textures use some higher values maybe this helps http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf and try not to use solid blacks and why is he missing his arms looks weird and he still has his main weight carried by his front legs?. maybe check out some other peoples concept of…
I think they're relatively new to have a known reputation as a school. I do like their scheduled July workshop this year with concept art directors. To date, that's a pretty good opportunity to pitch your skills to actual studio leads (instead of getting filtered first by an overworked HR person) or start a networking…
Hay guys! Keeping it short, just do it every day (or night if you work all day) and have fun! I'm currently self teaching myself as I've only really been modelling for like 3 months. Gnomon Workshop and Digital Tutors subscription is worth it. I started with modelling Books, small props and eventually I will make that one…
Hi thank you for replying! Ok so I go into maya, select a joint and name it "attach_hitloc" (without quotes). Then selected the mesh and exported it an fbx. I name it Name_Ground then add the flying items to it and export another with Name_Flying finally I selected the bones and mesh and exported out some test animations.…
@Shiv: Yes, I was thinking the same, but i didn't get around to doing that by the time I figured out, how to get the stuff in game and on the character, so I can actually see where his hands are. @bounchfx: Thank you :) I feel that I made the textures actually look worse there more i worked on them though :/ For the sake…