well, about as serious as anyone else on this page. gunpowder weapons are around 900 years old or older, first taken into usage by the chinese. i'd still like to see some schematics showing the positioning of different components in the interior of the vehicle, and some basic information of the sensory capabilities. and…
Yeah, i'm definitely giving him armor/weapons and what not. I need to figure out what exactly. So far I've been thinking about giving him a claw weapon for his claws, kind of like the top left guy (resident evil 4) http://www.starstore.com/acatalog/res-evil_4_2-set_7-l.jpg but I'm not sure. I was thinking about a kind of…
Yeah the blade hue and texture really suggest that this is a laser and not so much a molten weapon. Molten rock is more orange and yellow then red. Take a look at some reference. I dont think it would hurt to add more molten elements throughout the handle as well. It would be hard to assume that the molten areas would be…
@Kanni3d Yea you are right, its not the easiest thing to find good reference... There is also a steam game that is basically a weapon builder where you can see how weapons work. I did not use that tool so far, but i heard its quite cool! @sacboi Thanks a lot man! All of this was done with basic subd modelling. Nothing…
My suggestion? Make small scenes. As said already, it's very difficult to get hired for props/weapons role. Most jobs I see are for Senior level and you're competing against a lot of other artists that can do more. Most junior/mid level positions I see open are for Environment/World art, doing small scenes gets you closer.…
I'm working on a little ongoing solo project right now to make a basic co-op twin stick shooter in Unity. Trying to floss up my low-spec stuff and hopefully get a fun game out of it! The theme is WW2, and so far I've got the weapon sets ready to show. I tried to keep them under 200 tri each, and each faction's weapons…
So you probably saw we have our awesome pistols up in the Unreal Marketplace, but we now have two SMGs available as well. They are: MP7a1: https://www.unrealengine.com/marketplace/aaa-animated-mp7a1-fps-pack Micro-Uzi: https://www.unrealengine.com/marketplace/aaa-fps-micro-uzi-smg-pack All Ironbelly weapons come with 4k…
Hi everyone, I recently finished a German Luger Pistol which was created for a mod project called Post Scriptum. While the previous weapon I made for this project (the Enfield rifle) was a common weapon, the Luger is fairly rare and has an unique design, therefore it was more interesting for me to work on this pistol. Also…
More modeling updates, I have looked harder at the concepts and noticed that I was missing some rather large pieces to the weapon... I completely overlooked the ammo counter at the top of the rear-body and some rather bothersome geometry along with it. I used more boolean tricks with zbrush, however I am getting some very…
It seems like your weapon only has two materials, wood and one metal. On a real cetme/g3 the receiver would be made from stamped metal while other parts would be CnC machined. On your weapons I only see the same metal everywhere. Look at this reference, you can immediately see that the mag, selector switch etc. are…