What I'm saying is its not good practice to split that strip into its own separate island. If you were texturing this with trim sheets and tiling textures then sure, but when you're baking onto round things you need to be careful about where seams go. What is this thing? How big is it on screen?
Are you working from photo references? I think the best way to practice is by using generic models which allow you to focus on anatomy. Use a free app like Daz 3D on a screen next to your work monitor. That allows you to rotate and zoom while you work. For study though I reckon doin a whole figure each time gives you…
Are you working from photo references? I think the best way to practice is by using generic models which allow you to focus on anatomy. Use a free app like Daz 3D on a screen next to your work monitor. That allows you to rotate and zoom while you work. For study though I reckon doin a whole figure each time gives you…
Day 9: Went for practicing a stylized anatomy blockout. May just continue off of this one for tomorrow and see what 4 hours can do for a full body sculpt. And I can give a lot of that time to the head bc I shaped this head in maybe 5 minutes if that xP
Here is a practical example of my apparent condition. I couldn't see the writing until I used the filter, after which I could just BARELY BARELY see without it. It's not invisible, just very faint. My mom had no trouble seeing it. Right now, the second word is the most visible. I was working on my first wood material in…
Thank you very much! Glad to hear that my master plan is working- One day I'll get around to actually making some environments so I can make sure that the look is consistent in various... uh... environments. Once I get the new model done I can start with testing out the phenome concepts in practice
[ QUOTE ] I figured since the entire figure is going to be encased in plate mail, there really isn't a reason to put too much detail on the base mesh under the armor. [/ QUOTE ] thats true, but until you've nailed the form of the base figure them there's little point hanging anything off him, cos it simply won't be…
Hey all! My name is Diego Teran, I'm a Senior Hard Surface OS Artist here at Insomniac Games. Were looking for another awesome artist to join our family :) You would be working alongside me on some badass unannounced games. Comment with a link to your portfolio :) Here is the link and job description:…
I actually recommend Anatomy for Sculptors and their related books about the head and expressions. It's less academics and theory, and a lot more practical reference. Bridgeman's and similar books are good for deep diving when you can sit down and study.
Kabam is growing and were growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. Were building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…