I probably didn't explain very well, due to lack of proper editing. The entire point of the essay isn't about pushing yourself hard -- almost the opposite. It is about applying your efforts with a very well thought out methodology, rather than just "pushing hard." It's about making a clear, actionable plan, identifying key…
I think the plaque can distort a bit, but not the way it is now. It's just as one small thing being bent. It should be a more flowing curve. He looks too relaxed. Not as if he's currently kicked, but more as if he's unconscious and falling down through clouds. His muscles need to tense up more, his spine/body curled up as…
Two Listen: Thanks man! yeah I can kinda see that, I think I tend to model most of them in quite relaxed expressions which could explain the sleepy-eye look. I think it would be really beneficial to do some extra studies in between but I've been struggling finding time recently :( Yeah a few people have commented about the…
Create a 512x64 image, apply it to your model, open the UV editor and in the upper right corner where it says "CheckerPattern" change that to your 512x64 map. Typically you want to do this before you start unwrapping that way you aren't stuck messing with the scaling the UV space in the editor, it does some really funky…
Once I set up my scanner I will post them. In the mean time I can provide a textual reference. This location that I have been drafting is a rather small-scaled (about the size of a bar) building. The point to this structure is to provide relaxation to visitors; a lounge simply put it. Pipes, vents, and rafters painted a…
I am missing the manual skills to build myself a standing desk never saw one but I suppose it imply some wood cutting skills,welding metal pieces together,caferully planning & measurments also materials...or I just have to purchase a tall desk & put my pc on it & call it done? :poly122: problem is I have only 1 pc,so if I…
looking at your image I'd guess you attached something like a circle or sphere shaped form to it. I'd dare say you have much to many shells attached to one another without having to look at your model. You do know that every edge above 90° should generally be detached to another shell? Apart from that, rewelding edges is…
Perfectly straight UV's on a quadsphere will have distortion. The only way to get around that is to relax the UV's which makes them a little harder to pack and you might get some aliasing issues from lines that where previously made of straight rows of pixels (like the seam down the center) but now curve. It's all a…
Those UVs are terribad, pelt mapping alone is not good enough. You need to apply some relax modifier to those and arrange them so as to use your texture space as efficiently as possible. Apply a checker pattern to your model, set the tiling to an appropriate number where the checker pattern is clearly showing where your…
The loose rules were good, it's more inclusive given the variety of skill sets you have on these kinds of boards. I did get quite pissed off over at ModDB / IndieDB when they had a series of competitions with prizes, but they were always concept art competitions. Sure they're easier to judge, but way to exclude the…