pogonip: Evironment jobs don't pay well. Building environment stuff = building props or level pieces, you don't build whole levels. basically what you do is you still model and texture the same way u'd do anything else only you're making level props. demoncage: I mean look, the way I described getting into the industry…
Paintova powa! Haha yep I think you are right guys. But I also should have said that this was a userview screengrab, oops It's a hard balance to find really, and I agree with the points you are both raising with the pictures. I just don't want to make her too childish - instead of a complete young package I'd love to give…
Yeah, as I rendered my AO with the mental ray with a normal map assigned to the standard material, the result was very close to like baking from high to low. It automatically rendered by reading the normal detail and blended AO with it. Even though the color channels of the normal map didn't display correctly probably…
Hello, Im sorry if this is not the right place but I have been asking this question without any answer. Qixel suite it is compatible with V-ray? I think the suite looks awesome but I have one problem... what is the final goal of using quixel? I made animations in V-ray but the maps are not compatible at all with vray...…
I tried baking your model in Substance Painter. With the default settings, bakes came out clean with no cage, but using your cage introduced the errors that are in your screenshot. It looks like your cage is identical to the low poly mesh. Cages are used to limit the distance the rays are cast, and should completely…
hello Animators please i need your critique and opinion on this shot Thanks for support https://www.youtube.com/watch?v=8RgHj8o-6ko https://syncsketch.com/playground/9bbe846ebafd41509539f0ae3f1a9633
My experience with the company has been fairly rough. Not to the same extent as the claimed 82 - 84 hour work weaks... but still quite bad. When I started off on my first project things were fine. Normal 10 - 6 hours were good for me. About 2 months into that I saw myself slipping more and more into the late hours.…
A thread like this is never complete without the classic Gollum WETA Workshop wires. :D Not great resolution, but these are by probably THE most legendary character topology modeling pioneer, Bay Raitt. This is full film/VFX topology and built for much more complex facial rigging and render-time sub-div, but definitely…
One year later..... So i am coming over to the UK! Good god flying over to the UK is fucking expensive! I'll be flying over for the first week of June. I'm really looking forward to being over there. I need to look over this info again... So railcards will pay for themselves in two trips it seems so i guess i'll get one of…