I like the idea. There can't ever be said bad things about pro's sharing their knowledge. But, I like the challenges aswell. The mistakes and challenges that amateurs artists face are more down to my level. I tend to learn more from those threads then the pro ones since that feels like black magic most of the time. :) The…
The seem looks like it's coming from your normal map contribution to the baked lighting. Your UV1 and your UV2 tangents are different. Broken/rotated 90 degrees... Try rotating your lightmap uvws for the top of the canister 90 degrees and baking it again... if that doesn't fix it, try making your UV1 and your UV2 more…
You can try setting up the envelopes and cross sections so you only have to do minimal vertex weighting. Hmmm let me understand something. You bound the characters, THEN the heads were removed? In this case, you should just be able to delete the heads and the Skin should adapt. Alternatively, you can Save the envelopes to…
Hey there, looking cool. It was good to add little light variation in there. I think the walls are a bit flat could use some kind of detail to make more appealing. Also do something at end of corridor since we are lead to that area but just ends with a wall.
3D Cinematic Anomali Zero - https://youtu.be/-N1VtkGp2To In 1908, the Tunguska event shook the world with a massive explosion, believed to be caused by a meteorite impact. However, decades later, in 1958, geological surveys revealed something even more mysterious: beneath the crash site lay a vast void emitting strange and…
Independent and self driven Environment Artist/Entrepreneur with a broad skill set. 4 years of professional AAA development and 1+ year of start-up experience. Several High-End projects under my belt. Additional experience with VR/low budget art production. Fluent with both hand made and photogrammetry based pipelines…
Hey Bryce, Artist is spelled wrong on every one of your images in the bottom right corner :( I'm liking your train and tank but they're not finished! I got told a lot not to post unfinished art because it made me look like I couldn't complete what I started. It also looks awesome just to see the finished product for the…
[ QUOTE ] blood elves apparently get a new class called 'spellbreakers' i think. the are basically anti-mages, getting all kinds of resistances and slowly getting demon-like abilities until they can become demons at high levels. (like mages don't have enough problems with resists as is ) [/ QUOTE ]Hopefully the Pandarians…
Hi, I started this little project yesterday so it's still in it's early stages. I wanted to make something that would give me some practice with both modular and environment art. So I am basing my scene off of something Kirill Sibiriakov made. I essentially wanted to go for a similar style with the stairs section and then…
Hey guys I've been lurking around Polycount for a couple of years now but this is my first thread. I guess the objective here was to get to grips with UDK and to start integrating a bit of ZBrush into the equation although most of the high poly assets ended up being created using MAX due to time constraints. For the past 3…