Have to agree with you, surprised as to how vile 'socially oppressed' people can be. You would think MAKING allies in your personal burdens would be more important then making me carry the weight of what my great-great grandparents, in a distant land did. You can sum up that in one sentence actually. "New Age Bigotry vs.…
@JordanN Hey! Completely understand your PoV. Mostly because of the fundamental limitation of SK gaming industry and its shitty treatment. A lot of game devs and markets in sk intensely focuses on exaggerated female or male character designs (lots of pretty girls) since console market in Korea is practically dead and…
Gotta admit; im super disappointed I didnt see a female power ranger in this thread :| lol, but seriously the folds are super intense on the sleeve ans boots Yes your ref is littered with folds on the boots, but it still has areas of sharp intense folds and larger softer creases/folds Ontop of that, it also looks pretty…
Hiya, I like how game-focused your work is, they are definitely animations that belong in a game. However, they are not necessarily the type of animations that poeple look for in a showreel. An example of a hand idle with a gun in FPS doesn't really show fundamentals of character animation much. Your walk cycles are good…
Yep, makes sense. I guess the commercial 3D engines do the things the way they do for versatility, and because writing parsers for all the standard file formats would still perhaps be easier than writing custom exporters for all the major 3D packages. I'd like to cover both options actually. My engine has been developed…
I honestly say that keeping up with the latest tech like UE4 and such is good for the port/resume, showing you can adapt. It will not make your art insta-good, though there are aspects that can enhance its quality if taken advantage of. If its one of your first pieces, why jump backwards? Like said 1000+ times already…
btw im human. O/T: On/Topic: That is amazing man, i don't see any other way to slice this thread than the way you did it, just be blunt with it and people will react how they react. What i was saying earlier is i am not racist and this black and nationality name calling is offensive as already apparently shown but some of…
General workflow, edge loop theory, and topology are basically all the same no matter what package you work in. No matter what modeling tool you use they all have the same basic tools and features, and then it comes down to learning the little details about the program. The big big thing for high poly modeling is working…
Third-person shooter, open world? multiplayer? rpg elements? If your struggling just making an inventory system, everything else is going to drown you. Take a look at an actual successful University game's design document : http://www.nuclearmonkeysoftware.com/documents/narbacular_drop_game_design_document.pdf It's a very…
Comments: @Oliver_Farrell: Thank you! @benji: Yeah the bricks are an issue. I hoping to change them to cobble stone near the end. :) @Mcejn: Dude I love your wow scene. I starred at it for a really long time trying to figure out how you went about things. I think I just need more practice. I'm going to address some of the…