I'm a 3D generalist, but my main things are 3D character modeling and animation. I've been doing freelance since I graduated, but now I want to gain some work experience at a studio or company who's looking to hire. Also my health insurance is about to expire and I live in a country where I need to have it. I'm currently…
I was moving myself from Max to Blender because I didn't want to pay for Max, I have free non-commercial Maya but I would rather pay for Max or learn something new than subject myself to that shit outside of the office. Anyway, I tried loads of the plugins and tools, endured the rabid evangelism and atrocious tutorials on…
The mental ray padding makes it unusable, no matter what you're baking. I'm not sure which version it started doing it 2011 or 2012 but I can't use it until they fix it. That's total garbage. Not to mention it applies the wrong background color to the normal map, even if its set correctly in RTT. Annoying but can be worked…
A few bugs: When double clicking the shelf for the option box, I get: # Error: TypeError: file C:\apps\Autodesk\Maya2016.5\Python\lib\site-packages\pymel\internal\pmcmds.py line 134: Invalid arguments for flag 'v'. Expected int, got unicode # If multiple curves are drawn to the same poly surface, the start or end points…
No worries, it just takes time and an eye for detail. Sculpting isnt so hard, you just need to build the technique and have an eye for what looks good. Sculpting is important for getting some great organic and even hard surface normal maps. Try playing around with sculptris as well, you will find it a bit more...beginner…
One other thing to keep in mind is that with a new version of 3dsmax and Maya shipping very 8-12mo compatibility with old plug-ins might be an issue. Your plug-in might not work with the newer version of 3dsmax or cause problems. Normally that means waiting until the 3rd party author gets around to updating the plug-in,…
So maybe I'm just retarded but I can't seem to get the program to even start. Downloaded Python 3.3.2 and installed to "C: \Python33\" Extracted "benjamin_sauder-airbornstudios-backstube-92f3afa3af22.zip" to "C: \Program Files\benjamin_sauder-airbornstudios-backstube-92f3afa3af22\". Set my Environment Variables as…
So that is what you already made as a script or is that in Maya? Looks exactly like in UE4! But I assume it is then offset moving, like 12.343 becomes with a increment of 10 then 22.343. Would be still great though. Would be really awesome to have that also working in sub-level with vertices and stuff. Yesterday I tried…
Just use a Blinn in Maya. Here is a video (wording in Spanish, but all steps in 4.5 minute video can be seen in Maya) that may help with crystal. Just experiment to get the look you want. You can mimic the settings in Marmoset, Unity, etc. for a game engine render. He uses a Sampler Info node for a Fresnel Effect in Maya…
FBX doesn't convert everything to tris... if it does then your software doesn't support FBX fully. FBX will generally do everything you need, but it's a mess of a file format. Different programs support different versions, and the versions can change quite dramatically from year to year. It's a closed format that Autodesk…