Sorry to spam you with questions Zazerzs, but do you know if the 3dsMax export plugins you release will be available for use on Ogre projects not related to Torchlight?
In Corona renderer, 3dsmax u can control the directionality of a light plane. Kinda like spot lights when you want to make a spotlight u adjust the angle.
3dsMax and Substance Designer have the ability to match high and low poly meshes so the user does not need to explode detailed objects. Is a feature like this planned for Knald?
There is a way to do it, with material editor in 3dsmax and exporting with a path and folder, should be fine like that, it should also export the .mtl file for max to read the textures and all that jazz.
I think the OP's question is specifically about importing Polypaint into 3dsmax to bake. Unfortunately I don't know of anyway to do this. Although I wish i did.
I suppose something pretty broad, like workflow from modeling the concept in 3dsmax to complete in UDK. Maybe that's asking for a bit much haha, but it'd be extremely helpful!