Its a bloody mess. Thats why i would never go into graphic design. Things like MyHammer and all these contest sites are a disgrace and they totally destroy graphic, webdesign (etc) Yea some of the contests here and elsewhere that are not as bad and they really showcase the artists, and its more of a competition between…
This is my stage atm, I have figured out how big the pieces are, what pieces to use and how it repeats around the scene. The modular pieces are multiples of 16 UDK units with high tendency of being multiples of 64. I have changed the grid settings in 3dmax to 16 as well to snap the pieces. There is in this scene 13 modular…
Hey Leo, it's me Frank ;) Nice work so far! I think the textures need more refinements which is obvious I guess. More edge wear, a few scratches, some subtle grime buildup and the like. The material properties should also be tweaked to bring it more into a metallic look I'd say. Ceiling pipes have that property but seem a…
Hey guys it's UPDATE TIME! We on the ME:S team have been working really hard these last few weeks to bring you guys an update! We took a small break for various reasons but things are back on track and better than ever! I'm currently working towards getting another playtest ... might happen in another 2 weeks or so. We…
I watch alot people doing mirror UV, the question,is this method correct or not ? I mean is this work with doing movie or rendering ? or this problem only happen in Engine ? that what I want to know I received this from Tim Hobson STAFF : "Hi Klo Works, We recently showcased some features that are coming in our UE4 4.2…
First impressions are EVERYTHING, even with video games. Most of your average gamer/regular person will not be able to see past the ugly art to understand its "Alpha". Even when you say this is "alpha" work and not representative of the final product. Thats the image that sticks in there mind when they remember your game.…
Yeah cool, I think this makes a MASSIVE difference. If you've got 10ish years experience working with 3d art, that is a huge plus. Now you've just gotta put in the time and effort to get your work up to an industry level, and make some connections. Polycount is an excellent place to do both. My best advice to you is: Post,…
Shit ton of text to read through (which I'm not going to read) but I'm really confused as to what this chicks plan is. Presumably she has no game development experience and she wants to make a game (as if making a shitty game isn't hard enough) that some how empowers women (what ever that means) all because she doesn't…
I would echo that. As I was looking over your site, I felt like I had to dig through a lot just to find your best work, the format was not very inviting at all. You should definitely take time to design your site in such a way that your BEST work is clearly and professionally presented. You want to narrow it down to your…
i don't understand the negativity hawken. they have plenty to show, and more to show than 90% of mod startup projects. The idea is sound, and the concept is more than mod worthy. I do suggest keeping on it, so that it does'nt disband as that is the major reason why mods are looked down upon, and i suppose I can understand…