In terms of composition, I would maybe look at reducing the amount the camera moves when you cut. Its currently moving about 180 degrees from the first shot, and this means that the jump starts with the character moving screen left to screen right, but then you cut and they are moving screen right to screen left. If you…
Yes. The gamma comments came from people saying "sprunghunt: Interesting. Though the point about Photoshop giving values in gamma space is confusing. My version appears to give RGB127 as mid gray and not RGB186" If people rely on photoshop to tell them what is 50% grey, they will be wrong. Photoshop says something is 50%…
Some simple mesh work in the material editor to achieve the appropriate effect with the hoops. The recorder didn't do me any justice with this one. ;) Went through a short trial and error period finding the right noise texture. Pictured on the left is the first attempt. It came out a little too stretched and left…
The scene is really coming together and is looking great, but the waterfall is a bit odd yet. The left side is awesome, but on the right there's an emitter that just really throws the whole thing off in my opinion. The one where it looks like puffs of smoke are just coming out of the rock and slowly falling down.. and ends…
I see both as black and blue, the only difference is that the one on the left looks like an obviously overexposed photo. The only image in this thread in which it looks to me like it's white (or light blue) and gold is the XKCD image. A friend suggested the reason why they look different is because the photo on the left…
Really, really awesome work! Very inspirational and I love the texturing. I love the energy in that first pose but there's something a little off with his left arm and his torso. It looks like his upper left arm is twisted too far forwards/down for where the rest of his body is, and his chest/stomach look bent a little…
been in the biz around 8 maybe close to 9 years, grew up in fl, moved to portland for job, stayed 1 year left for better job moved to virginia for job stayed 5 years was laid off moved to arizona for job stayed 1 year left for better job. moved texas for job on my second year honestly i ask myself this question all the…
You need more back light so that your shadows don't look as dark and you can see what is around. Look on the left of this building, the light from the moon is lighting that area. You have some nice backlight on the light blues. Maybe on your env you can have some of that light as a directional light that casts a shadow of…
The dimensions shouldn't matter, just the amount the mesh is offset. In this image the pink lines should all be the same length, because they are drawn from one part of a brick mesh, to the exact same spot on their instanced counterpart. This length should be the width of the plane you are baking the high poly down to (if…
Thanks a lot for the feedback.:) I worked a little bit on the texture on the blade and changed a few things. I'm still not happy with the marks and scratches. I think the contrast is better now and without the horizontal highlights it does feel a lot smoother. For the part on the bottom, I know there is a little seem…