I didn't care for the screenshots of BoS, so when the demo came out I tried it to give it the benefit of the doubt. It's a neat concept, but the excution just wasn't there for me. Also the breathing and armor clanking being louder than a war going on around me was annoying. The first part of the demo was real buggy for me…
Been working on this a bit, kinda wanted to make it more gloomy so went with a wet look, added rain and some atmosphere. Looking for some advice and pointers to get this looking better if anyone can help me out. Be greatly appreciated.
that is a programming question, and there are many answers. what game engine you using? You should probably ask on the forums for that engine. If it's unreal, you can lerp between two textures and drive the change via a parameter you get access to from a dynamic material. That is all steps covered by thousands of youtube…
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
Hi Trying to get a smoke effect with a volume shader and am following a yt tutorial. Here is a preview of the tute shader: and what I have in my viewport: The tutorial is using 2.8 and I'm on 2.82a. My shader looks horribly low rez and I have been searching for a while but cant find a way to increase it. Also the color pin…
Hi guys! I've been learning zbrush for a couple of weeks now, and I'm now taking the plunge to try and build something without a tutorial! So, naturally, I'm making a dragon. I'd love feedback as I go! Thanks for looking! I started off with Zspheres, which I think made an adaptive skin from. I've been moving and sculpting…