Thanks for all the reply's everyone :) I'm not going to reply to everyone's individual post, but I will say thanks to everyone, as this has calmed me down a fair bit. I will be sending the 'week 2' follow up on Friday, and continuing to work on my portfolio, and apply to as many other places as possible. wasabi: Best of…
I've found that replies are like gold. I can go through four or five updates before I get a single reply. so don't worry: its not major. your crazy biomech in the OP is awesome, by the way. I think it takes a lot of skill to mix man-made and natural surfaces together.
But how would you integrate that message into the reply field at the bottom of posts? This is where WAYWO posts are all made. A popup when you hit Reply? I guess it would have to parse your contents, decide if you've gone over some attachment limits, then prevent posting until you fix it. Hmm.
Ahah - thanks for the quick reply! The FFD Spacewarp works perfectly so far - applying the FFD to both objects at the same time doesn't work as the whole objects and FFD rotates in object mode or the eyelid rotates around its own centre point not the object pivot if in element mode. Thanks again for the quick reply!
thx polebear for so fit links but my experience of more than one week. maybe my problem is that I can not properly explain my point difficulty (?) "Enigma isn't available for the workshop yet" rly. thx. i know that) i have new skin-model and textures for enigma (for spring event). as Enigma not in the workshop and this…
And the second item from Nexon, Tusk's Glacial Shard! [ame]www.youtube.com/watch?v=KXvjpMPEVGo[/ame] We plan to include three new animations that come with this weapon. The first being a replacement loadout animation that really showcases the new weapon.The second being another replacement animation for his "Ice Shards"…
SketchBook Pro seems to be a quite specific application for design concepts, from automotive to environments, maybe characters too. I don't think it can entirely replace Photoshop in this because it lacks the huge amount of instruments you got from Adobe, you may miss a very specific tool you cannot replace. On top of that…
@Neox Substance Designer can be used to make shaders, MDL for example and there's ongoing work to integrate MaterialX. To the OP, we have lots of resources to help with understanding how Naughty Dog does their textures: https://polycount.com/discussion/122359/the-last-of-us-art-dump-rogelio-olguin/p1 Great post from…
I still get the odd email asking my to make models/textures for people - for mods or for personal use (people still play quake) I simply reply stating that a model will cost £500 untextured, £750 textured, and texturing an existing model will be £300. 99% of the time I get an incredulous reply along the lines of "WTF!!!111…
uh, quick reply! thanks! i'll keep in mind what you said about the specular intensity. maybe a simple adjustment in my shader should fix that. I'll wait for more replies before I show some changes... here are my UVs: tank and concrete bases: wooden structure for AO map: and for the enclosure: