I am getting a Chinese water dragon from vibe from this guy as well. It's a sleeker, faster lizard and could be a better reference for the musculature. Also try and make it so you can reuse those spikes to save on UV space.
I didn't care for the screenshots of BoS, so when the demo came out I tried it to give it the benefit of the doubt. It's a neat concept, but the excution just wasn't there for me. Also the breathing and armor clanking being louder than a war going on around me was annoying. The first part of the demo was real buggy for me…
Been working on this a bit, kinda wanted to make it more gloomy so went with a wet look, added rain and some atmosphere. Looking for some advice and pointers to get this looking better if anyone can help me out. Be greatly appreciated.
Banning was the right call. AND this all transpired AFTER we already had some sparring of words that were a bit harsh. The irony here is that many of us are career professionals, who have taught many people. If somebody is going to get a fire under their ass to get good, the first step is to seek out external opinions and…
that is a programming question, and there are many answers. what game engine you using? You should probably ask on the forums for that engine. If it's unreal, you can lerp between two textures and drive the change via a parameter you get access to from a dynamic material. That is all steps covered by thousands of youtube…