Agree with above, Also, from what I see, the main issue is the t-section - the space between the brows and eyes. - the glabella is way off (look at yourself frowning in a mirror) - The nose shape is closer to an african person than a caucasian person. (caucasian have narrow, sharp bridge types), mouth as well. Its not that…
I'd say you should conform the perspective to the left side wall, as it would make it a very powerful perspective shot. Also i feel like the ship ending just shy of the right border and leaving that little sliver of background isn't a good choice. It's just too sudden and feels like the scene is cut off. Other than that I…
what a cool idea! love it. I think her foot lifting off the skateboard is a little weird, especially on heels, thats just asking for an accident. XD When I skateboarded as a kid(I wasnt very good) I would never lift my foot off the board while pushing because it would shoot out from under me by the force. looking forward…
I found a small brush icon next to the subtool in the subtools dropdown menu that you can toggle on or off. When it's toggled off the whole subtool is darker than if it had been masked but not entirely black and you can't edit at it at all so I guess it's the same as the OP described. I'm as much of a beginner as you can…
http://www.develop-online.net/news/40061/GDC-Japanese-dev-mocked-your-games-suck Sounds like he just shot his mouth off without thinking about the potential repercussions. Were any of you at this panel? I notice his twitter account has now been made private after he did some more mouthing off against the Japanese industry…
The original Doom was more intimidating to me because it was more difficult. Why? Because the controls sucked back then. The new Doom has you flying around at light speed, automatically ripping demon's heads off, and firing off a barrage of nearly unlimited missiles. The controls take maybe 2 minutes to understand. When…
Well yeah, obvious tiling texture is supposed to be obvious, otherwise it wouldn't be obvious :poly124:. I wanted to show off the assets in Unreal asap. It would take more time than I wanted to set up a scene for them. A white background wall is fine since the assets are the the objects of attention anyway. Lately though,…
Nice work! Here's my feedback. 1. I would probably have him looking down at his feet for a little bit at the beginning. 2. To really sell the gag, you should have him start off shaky, steady out, and then a sudden epic fall. 3. Your fall is currently more of a slide off. I would really exaggerate it. Think a comedian…
Hope Kevin see's this since it's his high poly pillar, see what he thinks :) What are the things in the low poly that it is missing, anything in particular? It seems to be some of the overall noise in the chipped off bits. Overall it's not too bad, there is a bit of stretching on the larger chipped off bits on her dress.…
Looks beautiful man. Really digging the render. I just dont understand your scratches. It looks like someone took a metal brush and whacked angrily at the front of the gun. And some of the scratches give off a darker color, that wouldnt happen. It would take off the paint and leave the pure metal color. but you really dont…