Data-Driven Interactive Quadrangulation (SIGGRAPH 2015) Hope this makes it into the next version of Maya/3DSmax/Modo www.youtube.com/watch?t=272&v=H8K5CyQB_kc
new update testing out clothing on Geoffrey this is the initial shape through extracting i will be retopping in 3dsmax to see if i can improve the lines :) Reference
Morph target? If you have enough edge loops, and spend enough time tweaking (soft selection in 3dsmax, if you're using it), it shouldn't be too difficult.
Sorry to spam you with questions Zazerzs, but do you know if the 3dsMax export plugins you release will be available for use on Ogre projects not related to Torchlight?