When I say workflow I was referring to the lag I get when there's lots of polys in Max or Zbrush. I want it to be smooth when I rotate the camera around my character. I bought a new graphics card and I'm not sure how good it is. It's a Zotac Nividia Geforce gt 630. Theres a refund so I can return it. To view my maps I'm…
Wanted to request a feature. I tried looking for a solution myself, but havent come up with anything so far. I've been using it with the "realistic" view in 2012 and the lighting looks good in the viewport. When I use grabviewport, it actually grabs the view with none of the soft ambient occlusion lighting. I suspect its…
Sick as always. I really love the helmet, shoulders and bracers :D Fantastic work. One thing that I actually don't like is the sword on her back. Its hard to explain why... something in its shape just bothers me, from front view handle looks like smaller javelin, from the back view we see the sword, however it is…
Hey. :) I'm no expert, but a couple of things about the likeness are standing out to me. I think there's something a bit off with her cheeks in the third image of your re-topo, they are looking a bit hollow. By the looks of it Olivia Wilde has strong cheekbones and a defined jaw, but her jaw is looking a bit too narrow in…
I've been noticing since the workshop queue update that most items that feature in the 3 icons on the library/play window gain an extra 30-120k views then anything else on the front page. Does anyone have any idea what are the requirements of popularity are to make it on the library window? Personally I feel it kinda makes…
1. If you haven't been leaving enough bleed on your textures it could be a problem. Try setting "Mip Gen Settings" in your texture properties to noMipmaps. Bad for performance, good for getting rid of seams. 2. Why would you need to? You can toggle game view and post-process volume previs in the viewport to get the same…
Max can have some funky names for some things but the good thing is you can save that out and never have to hassle with it again! wewt! I also suggest setting "walk thru mode" to use WASD controls. Helps a TON to be able to fly around your scene and even a single model like it was a first person shooter. Use "[" & "]" to…
You might try xNormal, too. I find it does really well with high poly stuff that would otherwise cripple full 3D apps. You may also find that welding your UVs together so that the seams are hidden from view can keep things looking better even though you get a bit of stretching as a result. Maybe try changing the seams of…
I know about the flickering,- its obvious. I think I will divide the Tree-planes for the closer LOD levels so they don't flicker and intersect that obvious when viewing close. When viewing objects from further away its not that visible that things either flicker or intersect not so nice. Today I wrote some more…
lol, that is cute :P The bear with a rifle. Is the game finished? If so, just from the gameplay popint of view i did not really see how enemy projectiles affect u. Only in the end u got your healthbar getting red a bit. No "hit" effect on main character either. Form visual point of view i like it alot. The only suggestion…