Yes CCP spent a lot of time developing that system for the game, however, what happened was the player base became very vocal against CCP spending so much time on this rather unnecessary component to the game, rather than spending that same time either adding new meaningful content or fixing content that had been having…
I don't see any problems with it. The only drawback would be if you don't show any examples of rigs created from scratch. If you're only showing rigs that are maybe 80% created with a tool, then what skills are you selling? IMHO, if I'm hiring a technical animator, I want someone who knows the ins and outs of building and…
Well, yeah, but not every team needs to be the size of the Assassins Creed team or Diablos, BF3s or CoDs. You could still make great games like Journey on a high end console and make it look good, you don't have to utilize every ounce of computing power to make a realistic type of game. I don't get the obsession publishers…
Your explaination about mood clarified my mind, thank you :) I thought of this story for the scene. It's a recent built geology research complex on a new colonized planet. It is underground near to a large gas natural deposit. But just now something happened and there's a damage in the plumbing system, filling the whole…
Just to bring it up to date, here is the latest update showing some of the things I have added, including some more features for the music, the first ground texture made for the game, and for now, just a basic day/night cycle. https://vimeo.com/196912565 It took quite a bit longer than I expected to make the first ground…
Move all is a one time adjustment, to move the entire animation into a new position in the scene. It is not animatable, it's a pretty drastic step that can go terribly wrong if you're not careful to collapse it. There are a few ways to do what you need. 1) Reanimate the center of mass on the biped. There shouldn't be much…
Loads of banner ad hosts used by totally legit sites end up delivering commercial malware through JavaScript. Since contracting and (supposedly) removing Vundo, my laptop now does nothing but connect to a long list of affiliate marketing websites through IE5 in a background process running as an alternate data stream of a…
@Deathstick Yeah I have a reference with sawdust on it I just couldn't recreate the effect in painter with it particle system as it just looked like small bumps on the model instead of flakes floating ontop. May be something I can create in Maya using its particle system and flake it over the model. Ill have to continue to…
A planar map is a REAAAALLY bad way to unwrap that. You should spend some time properly unwrapping the pieces and you would get better results. Right now it looks like the problem is coming from the planar map and that both sides of the sub are present in the same space and they overlap. There are three solutions: 1) Each…
Hi Bleetz, There was no one single step by step tutorial for the rigging process that I've seen. I learned a lot by trial and error as I am self taught with most of these items. I watched general maya rigging tutorials like this one when I was getting started: [ame] https://www.youtube.com/watch?v=JNnwGg8xMdU[/ame] That…