I would call it done at this point but I do have a few things I would toss out there to keep in mind for later. - That is a pretty wide alley way, you might want to adjust the camera lens setting, or just move the buildings closer together. It looks more like the width of a street than an alley way. - The camera feels like…
Hey, this is nice, thanks for sharing! Can you talk a bit about your rendering process? How are you rendering the internal refractions in real-time? I am in weekly calls with The Khronos Group, and a recent topic was gemstone rendering for e-commerce, using glTF models. It would be helpful to use some of these models to…