I wrote this script today for myself and thought it might come in handy for some of you doing high poly models. It selects all non four sided polys in an EPoly object in Max. This way, you can see where you need to do some cleanup if you want an all quad mesh for bringing in to ZBrush. You can use it in an editable poly…
Almost all 3d software require the user to hold down a click in order to move a component. This doesn't sound like much, but it is extremely stressing to the hands. Even worse when MMB is involved. You'll realize that once you'll try the Blender method of tapping a transform hotkey and just moving the mouse around to…
Omg thank you so much! I was wondering why I couldn't see mine in UVW Editor. What I did is select "Open UV Editor" > "Mapping" > "Normal Mapping" > "Back/Front Mapping > Selected Ok. and it pops out with editable material! <3 =)
So
some rocks… now I have never actually found any good description or example on how to make
some amazing rock formations so I just did what I thought was best and started
by using Zbrush and creating a sphere and dynameshing it as to avoid pinching
at the edges From there I used some ‘clay build’ up and ‘polish’ to get…
My problem has nothing to do with which hands are assigned to which keys, the problem is when trying to hotkey any dual wielded setup. The problem is that when you hotkey something, you need to be able to assign it to a hand. Currently when you hotkey a spell, weapon, shield, etc - the game by default sticks it in a…
Yeah I know how you feel. Working at the Item level and animating things in Modo always makes me feel like I'm trying to draw with my feet. Anyway here's a breakdown of the steps for the parenting mirror: 0. Make sure you are in Item Mode and not any of the other component modes like Vertices, Edges, etc... 1. Right click…
Yep I agree with all of Monsters points biped is very convenient and because it's been around for a while, its pretty solid, it can take a lot of abuse and still be salvageable. I've had a lot of stability issues with other rigs like CAT and not been able to salvage animation. There has been some really good info so far,…
I don't know how to do this in Max, but if you are on Maya, you can bake all you maps to arbitrary meshes, eliminating the need to redo a lot of texture work. Saved me a TON of time. On the character I am currently working on, I redid the UVs 4 times while painting textures the whole time. In fact I had the textures about…
Lastest update: 17/04/19Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answersNote 3: this guide will…
They had changed the default for the scale tool but switched it back in the first service pack. If you're talking about not being able to scale after certain operations I've run into that too, I think it has to do with the new pinning system and durring some operations verts get pinned but not visually updated and there is…